Editor for this issue: Renee Galvis <renee
linguistlist.org>
Dear all, I am currently looking at games about linguistics or at least games in which linguistics has a presence. I would therefore like to ask you if you know about such games. Let me give some examples of a presence of linguistics in games, for a better understanding of the breadth of my interest: - Games in which differences between languages play a role, e.g. by hampering communication. An example is Empires of the Middle Ages, in which you try to build as wealthy/ influential an empire as possible in Medieval Europe. In this game, it is harder to control areas where a different language is spoken than at your court, and on the (very) long term, you can even change an area's language by colonisation. - Games in which the structure of language (morfology, syntax, etc) plays a role. A very old example (1802) is Grammatical Game in Rhyme, which teaches about parts-of-speech (BTW please let me know if you've ever seen this game as I have only very scarce information about it). A newer example is Queries 'n Theories, where one player has to guess a rewrite grammar built by the other player, by way of asking whether specific strings are in the grammmar's language. - Games in which links between words (or other units) play a role. An example is Word Power, in which you can score by finding words' synonyms, antonyms and such. Other types of links might be by etymology, connotation, collocation, etc. - Games which make use of an artificial language. An example might be (I haven't seen it yet myself) Ubi, in which clues about where you have to move on a map are given in a specially designed language. Another example would be Barker^�'s role playing game Empire of the Petal Throne, which has its own language, Tsolyani. - Trivia games dealing with (possible among other subjects) linguistic trivia. An example is the game Bethump'd, which has questions about various aspects of the English language. - Games which use words/sentences but work with a different representation than letters. Examples are IPA letter tiles with which you can e.g. play Phonetic Scrabble, and Rebus Scrabble, in which picture tiles can be used as words or parts of words, e.g. a tile with a can could be used for ''can'' in a sentence or ''tin'' as part of a word. - Games with components that can be characterized as computational linguistics or as language or speech technology. Examples are text-based adventure games. I am especially looking here for a game which allows access to its language component. - Games about historical or regional linguistics, sociolinguistics, psycholinguistics, corpus linguistics, etc,etc. No examples here yet, but I would love to find them. However, don't let yourself be limited by the list above and let me know of anything even vaguely linguistics related. On the other hand, please ignore games of the following types: - games in which you build words out of individual letters - games in which you guess at the meaning of words - games in which you read fixed foreign language words/sentences in order to learn that language These three types are only of secondary interest and I already have sufficient examples to illustrate them. If you know linguistically interesting games, please send me as many as possible of the following: - the name of the game - the publisher, inventor and/or other facts which can help me locate it - a brief description of what is linguistic about it - whether you have the game yourself or have access to it Please send the information directly to me (hvhMail to author|Respond to list|Read more issues|LINGUIST home page|Top of issuelet.kun.nl). As I am hoping to get a lot of information, I do not expect to post a summary very shortly. However, I will make the availability of the final report on this study known in due time. Thanks, Hans van Halteren
At a conference, I overheard (was an auditor of) a couple of SIL linguists talking about the mutual intelligibility level at which two varieties are considered to be dialects of the same language. Can anyone give me an idea of what that cutoff point is? ( I think it was around the 75 80 % mark) Thanks Joan Smith/KocamahhulMail to author|Respond to list|Read more issues|LINGUIST home page|Top of issue