This is the first book to collect research on game-theoretic tools in the analysis of language with particular reference to semantics and pragmatics. In three parts, it provides a historical overview of how game theory came to be used in the analysis of linguistic meaning, then its application to pragmatics, and finally its applications to semantics (see below for ToC). The book is a balanced combination of philosophical, linguistic, logical and mathematical argumentation.
The book also has a self-contained introductory tutorial, written by the editor, to give a gentle introduction to the complex topics covered later in the book. This is especially important given its multidisciplinary market.
CRISPI series: The aim of this series is to focus upon the relationship between semantic and pragmatic theories for a variety of natural language constructions. The boundary between semantics and pragmatics can be drawn in many various ways; the relative benefits of each gave rise to a vivid theoretical dispute in the literature in the last two decades. As a side effect, this variety has given rise to a certain amount of confusion and lack of purpose in the extant publications on the topic. This series provides a forum where the confusion within existing literature can be removed and the issues raised by different positions can be discussed with a renewed sense of purpose. The editors intend the contributions to this series to take further strides towards clarity and cautious consensus.
Series Editors K Jaszczolt (University of Cambridge, UK) and Ken Turner (University of Brighton, UK)