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Design Literacies: Learning and Innovation in the Digital Age explores new
ways of meaning making by examining the practices, stories, and products of
new and digital media producers with the goal of understanding the logic of
marketplace production.
Based on interviews with thirty new media and digital technology producers,
including designers of video games, community activists and marketers of
digital technologies, Design Literacies looks at the shared patterns and
common themes and offers a window into contemporary out-of-school
practices, a language to describe these practices and a pedagogy that
better meets students’ needs in this new media and digital age.
With a foreword by Gunther Kress and an afterword by James Gee, Design
Literacies: Learning and Innovation in the Digital Age will be of interest
to postgraduate and graduate students of applied linguistics and education.
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