LINGUIST List 30.1543
Mon Apr 08 2019
Calls: Applied Linguistics, Language Acquisition / Linguagem & Ensino (Jrnl)
Editor for this issue: Sarah Robinson <srobinsonlinguistlist.org>
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Date: 07-Apr-2019
From: Bernardo Limberger <limberger.bernardo
gmail.com>
Subject: Applied Linguistics, Language Acquisition / Linguagem & Ensino (Jrnl)
E-mail this message to a friend Full Title: Linguagem & Ensino
Linguistic Field(s): Applied Linguistics; Language Acquisition
Subject Language(s): English
Call Deadline: 09-Jun-2019
Call for Papers:
Thematic number: Gamification
Transfer of game mechanics - such as points, badges, and leaderboards (PBL) - from a specific game situation to classroom environment has gathered the interest of teachers and researchers in the area of language learning, in what has been described as gamification. Much of what happens when people play games is what teachers would like to see with their students: intense engagement in the activity, motivation to overcome the challenges, performance beyond competence and potential for outperformance. Undoubtedly, along with many similarities between game activity and language learning, there are many differences as well. Investigating these possibilities and difficulties is the main objective of this special edition. Suggested topics include, but are not restricted to, game apps, aesthetic and ethical issues, game evaluation, serious games, game literacy, flow theory.
Submission end date: Juny 9th, 2019, on the Magazine website, under Online Submissions
https://periodicos.ufpel.edu.br/ojs2/index.php/rle/about/submissions#onlineSubmissions
Page Updated: 08-Apr-2019