LINGUIST List 32.625
Fri Feb 19 2021
FYI: Call for Book Chapter Proposals: Games for Students of Linguistics
Editor for this issue: Everett Green <everettlinguistlist.org>
Vita Kogan <vkogan
Call for Book Chapter Proposals: Games for Students of Linguistics E-mail this message to a friend
Gamification – using game thinking and game mechanics for educational purposes – is building momentum. Several journals are dedicated to this exciting new trend: the International Journal of Game-based Learning, Serious Games, and the Electronic Journal of e-Learning, among others. There is also an annual conference, the European Conference on Game-based Learning, this year held in Brighton, UK. Educators recognized the value of gaming long ago: motivation, feedback, collaboration, engagement coupled with low anxiety make games a perfect tool for the acquisition of new knowledge. Games are often responsible for generating a so-called state of flow, a highly focused mental state conducive to productivity (Csikszentmihalyi, 1990).
The aim of this edited collection is to bring together games that would help students of linguistics to develop and practice the fundamental concepts in Phonetics & Phonology, Syntax & Morphology, and Semantics & Pragmatics. Examples of the games might include coloring the anatomical structure of the vocal tract, solving crosswords with the key terminology from syntax, card games that explore concepts from semantics, etc. The games should be designed and piloted with undergraduate students of linguistics at the university level. Only successful and highly engaging games should be submitted.
Proposals should not exceed 500 words and include the following:
1) Brief description of the game
2) The name of the course, in which the game was used
3) A few sentences about the skills that the game enhances
Submissions to this edited collection will be prioritized in editorial processing, reviewing, and publication. Upon acceptance of a chapter proposal, guidelines for preparing final chapters will be provided. The final chapter will consist of the actual game materials – graphics, cards, worksheets, etc., and the instructions on how to play. Chapters must be original work and not under review for publication elsewhere.
- Proposal submission: May 28, 2021
- Notification of accepted proposals: June 31, 2021
- Complete chapters submission: July 30, 2021
- Reviewing and revisions: September 30, 2021
- Envisioned publication date: Autumn 2021
Proposals should be submitted to Vita V. Kogan, Department of Modern Language and Linguistics, the University of Kent, UK. Email: v.kogan
Linguistic Field(s): Discipline of Linguistics; General Linguistics; Morphology; Phonetics; Phonology; Pragmatics; Semantics; Syntax
Page Updated: 19-Feb-2021