Review of Wittgenstein and the Possibility of Discourse |
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Review: |
AUTHOR: Rhees, Rush EDITORS: Phillips, D. Z. TITLE: Wittgenstein and the Possibility of Discourse PUBLISHER: Blackwell Publishing YEAR: 2006
Kara McBride, Second Language Acquisition and Teaching, University of Arizona
BACKGROUND TO THE BOOK
More than most philosophers, Ludwig Wittgenstein (1889-1951) radically revised his thoughts on a number of fundamental issues during his career. His earlier thought was much more along the lines of his former teacher Russell's philosophy--in keeping with a tradition that logic is an ideal, that mathematics is a perfect example of a system of thought, and that philosophy and discussions of the philosophy of language should fit these models. As his own thinking developed, Wittgenstein came to realize the extent to which language cannot be described like a kind of calculus, and this raised many problems for Wittgenstein's philosophy. One problem, for instance, is that there is no set of characteristics that one could list about which one might say ''All examples of language use have these characteristics in common.'' Wittgenstein's solution to this, then, was to come up with the now rather famous analogy for language use that describes language use(s) as many different games that all bear a family resemblance to each other.
This book, Wittgenstein and the Possibility of Discourse, is an edited version of notes that that Rush Rhees (1905-1989), friend and editor of Wittgenstein, wrote in reflection on Wittgenstein's work. All of the notes were written between 1957 and 1960 (but see Note 1 below) -- after Wittgenstein's death. Most of the book deals with the analogy of language as games and the problems that Rhees had with this analogy.
SUMMARY OF THE BOOK
In the Editor's Notes we learn that this book is the product of D.Z. Phillips (1934- 2006) having edited 160,000 pages of Rhees' personal notes into a book with, unlike the notes, regular-sized paragraphs, titles, chapter divisions, and significantly less repetition. The divisions of the book were chosen in order to highlight the development of Rhees' thoughts and are not presented in a strictly chronological fashion.
Phillips named Part One of the book ''Philosophy and Language.'' Here Rhees struggles with the question of how language can be identified as such. A test of whether something is language or not could never be spelled out as neatly as a test that distinguishes gold and brass from one another, he notes. He plays with the questions of what it is to learn a language and then what it is to learn a foreign language. He insists that Wittgenstein stopped short when he said that an answer to the question ''What is language?'' would take the form of ''Like this, and like this, and similar things...'' Rhees senses that a more concrete answer ought to be possible.
At the end of this section, Rhees says that, just as Wittgenstein noted that some philosophical confusions are the result of taking an analogy too far, Wittgenstein himself took his games analogy too far.
Part Two is called ''Games and Language,'' and in it, Rhees treats the games analogy as if it had been offered up as literally true. For example, he points out that chess cannot have a literature, while a language can. Other problems that he sees with saying that language is (like) a game include 1) you could also not do in a game something that would be equivalent to asking a question in a conversation; 2) nor is there in a game something like making an interesting remark; 3) there is no difference between a real game and a sham game, but there is a difference between a real conversation and one done just for practicing the language (as in learning a foreign language); and 4) in games like chess, the pieces are provided for you.
Part Three is called ''Beyond Wittgenstein's Builders.'' Wittgenstein's example of the builders was meant to be a microscopic example of language use. In it, builders used a mini-language in which they had commands such as ''Beam!'' which, when uttered, would cause one builder to, for example, hand another one a beam. Rhees finds this example absurd because he says that if a person has some language ability, then that person will apply the language to all aspects of his or her life, and not just to a very restricted part of his or her life (such as working as a builder). That is to say, the builders would also go home after work and extend the Builder's Language by speaking to their wives and kids (or whomever). Rhees' point in saying this is that language is inextricably tied up with people's lives; that language touches all aspects of one's life; and that to understand language means to understand people and to be able to relate to them.
Part Four, ''Belonging to Language,'' is concerned with the notion of the unity of language. Examples of the unity of language are: 1) if I understand you, it means I could also understand others who speak the same language you and I speak, 2) the same words mean (roughly) the same thing to both of us, and 3) the same words can have the same meaning on two different occasions (although of course the circumstances will be different). Rhees runs through a number of inquiries to try to get at how this unity is established. For him, it has very much to do with how language is tied in with people's ''way of life.'' In this section, as in others, the concept of the ''growth of understanding'' is very important. Through discourse, people come to understand more and more. Rhees maintains that this needs to be a fundamental aspect of any account of language, and that Wittgenstein failed to adequately include this in his theory.
In the biographical sketch about Rhees at the end of the book, Phillips describes Rhees' unusual character and career path, including that he was kicked out of his first college within two years and that when he later withdrew from a Ph.D. program at Cambridge, he wrote about himself, ''I have succeeded neither in preparing anything for publication nor in completing a thesis for a PhD. Nor can I say that I see any great likelihood of my doing so'' (p. 270). He did however teach many philosophy classes at more than one university and stayed active in philosophical circles.
CRITICAL EVALUATION
The book has an appendix called ''On Wittgenstein'' that was adapted from a letter written by Rhees. In it, he talks about how Wittgenstein would many times re-write his own work, trying always to make it more concise and forceful. Rhees says that in doing this, Wittgenstein demanded more from his readers than many readers are capable of. Rhees, on the other hand, challenges his reader in the opposite way. The very same questions are asked in many different places throughout the book, and the same arguments are made again and again, often in several different sections within the same chapter. There is almost no logical build up of arguments or presentation of ideas. The reader has no sense of getting anywhere during the whole course of reading the book. Also disturbing is the fact that most paragraphs contain at least one sentence fragment.
There were several philosophical arguments in this book that I take issue with. Primarily, it seems that Rhees took the analogy of games far too literally (just as he accused Wittgenstein of doing). For example, he objected that games are not like language because they cannot have a literature. His main point in making this kind of objection is to establish that it is through discourse that understanding can grow--understanding between two people, understanding of philosophical issues, the working out of one's personal problems, and so forth--and that games do not really serve this purpose.
Other objections of his that seem quite weak to me include the following:
1) He says that in games, the pieces are supplied, but that this is not the case in language (one could say that the lexical items of a language are like the pieces).
2) When he describes what a child learns as he/she learns a language, he seems to confuse language learning with the other concepts that the child is simultaneously learning.
3) He claims at one point that gestures are not possible without a language behind them. And so, for instance, animals could not gesture. (There are many comments that he makes about children and animals throughout the book that seem misconceived.)
Although many of the objections that Rhees raises are, in my view, the result of him taking some of Wittgenstein's analogies (games) and examples (builders) in ways that they were not originally meant to be taken, they do lead him to new realizations about language. This book has the merit of giving the reader insight into a person's thoughts as he tries to work through some issues about language and meaning. These are the thoughts of someone fighting to break through to the other side of positivism and allow something like sociolinguistics to take hold--only without any notion of what sociolinguistics would be.
Rhees says in the first chapter that, just as art should shock, philosophy should bring about perplexity. This book is full of perplexity. In this book, nothing is known, and the very nature of language is questioned time and time again. Reading this book for someone with a background in linguistics is rather like the experience of reading Descartes' meditations on whether the material world really exists. Certainly there is something to be said for temporarily putting aside all of what one feels sure that one knows, in order to see matters with a fresh new outlook.
The book, then, might serve someone who wanted this kind of ''defamiliarization'' experience and who was interested in contemplating some of the same issues that are covered in Wittgenstein's later work without having to struggle through the daunting density of Wittgenstein. However, while many of the same topics are covered in this book as in Wittgenstein's work, Rhees nowhere actually explains any of Wittgenstein's arguments, since, after all, the notes were not necessarily written for anyone else to read. Also, Rhees makes frequent reference to many other philosophers (Plato, Parmenides, Russell, Austin, Frege) without explaining the references.
NOTE
(Or so it says in the introduction; however one chapter is dated 1967. Perhaps this is a misprint.)
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ABOUT THE REVIEWER:
ABOUT THE REVIEWER Kara McBride has a bachelor's degree in philosophy, one MA in applied linguistics and another in Spanish, and she is currently finishing a Ph.D. in Second Language Acquisition and Teaching at the University of Arizona. She is interested in how game theory can be applied to language because the concept of "edutainment" interests her, especially in terms of computer assisted language instruction.
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Paperback |
ISBN: |
1405132507 |
ISBN-13: |
N/A
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Pages: |
352 |
Prices: |
U.K. £
19.99
U.S. $
34.95
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